The day one of the second test match between India and New Zealand witnessed timely intervention from India’s Sarfaraz Khan to convince his captain, Rohit Sharma to go for the review at the Decision Review System (DRS) that actually proved to be vital for the Indian Cricket Team. The dismissal, overturned from not out, of Will Young against New Zealand was the turning point of the day. That this has been the game-changer wherein Ravichandran Ashwin claimed his second scalp of the morning speaks largely to just how DRS has reshaped modern-day cricket.
How is DRS technology changing the landscape of contemporary cricket?
The integration of DRS in modern cricket alters the way teams strategize their decisions on the field. Just a few years back, decisions provided by umpires were final and often became controversial. With DRS, there is an improvisation that allows players and teams to challenge close calls. The change in the game now has made players play an active role concerning decision-making. DRS gives fair play and adds to the level of transparency in places of decision in the game.
How technology in cricket has benefitted Players, Umpires and Match Referees?
For players like Sarfaraz Khan, the DRS system meant they could influence the game directly, providing information to their captain. That this was in fact an example where wicketkeepers like Rishabh Pant were not solely responsible for calls.
Technological advancements in cricket are not limited only to DRS. All of them have been game-changers for players, umpires and match referees. For instance, ultra-edge, ball-tracking systems and Hawk-Eye can help the umpires make tough decisions. Snickometer and HotSpot proved to be very useful tools in checking minor edges or bat-pad touches that one may miss with his naked eyes. Thus, not only do these innovations decrease errors but also they ease a bit of burden from umpires who can now make decisions based on technological support.
Snickometer

Invented by English computer scientist Allan Plaskett in the mid-1990s, the Snickometer was first broadcast on UK Channel 4 in 1999, accompanied by such technologies as Hawk-Eye and the Red Zone. The Snickometer helps umpires decide whether or not the ball has made contact with the bat by measuring differences in magnitude of sound waves. Renamed “Ultra Edge” after its premiere, it eventually lost first position to the more advanced Real-Time Snicko in 2013.
Hawk-Eye

Hawk-Eye is ball-tracking technology which predicts whether a delivery would have hit the stumps had it not been obstructed by the batsman, most of the times his pad. It is really crucial in making LBW decisions. It was developed by British computer scientist Paul Hawkins and launched in 2001. Ten years later, the Sony company bought the technology, so it plays a leading role in making modern sports officiating more high-tech.
Hot Spot

Hot Spot is a television imaging technology which employs infrared cameras to detect whether or not the batsman has made contact with the ball. The first part of this technology was invented by French scientist Nicholas Bion. A Melbourne-based company BBG Sports introduced Hot Spot into cricket.
Data Analytics
The ICC employs analytics software such as SAP HANA Cloud Platform and SAP Lumira to analyze scorecard statistics, player performances, profiles and other key data. Techniques in data mining are also applied to determine dynamic rankings for players. The main idea is to enable real-time, engaging statistics for the fans through the ICC app and website.
How is sports technology taking the game of cricket forward?
The match referees and analysts also gain from technological integration. This allows them to carefully watch the incidents that occur in the field and assess the players’ adherence to the rules before disciplining them when necessary. Detailed data analytics assist teams in planning. Coaches and players can then study the strengths and weaknesses or patterns of the opponents as an edge in competition.
Technology advancements are changing the way fans experience the game. Slow-motion replays, tracking of the ball, virtual reality just make the viewing experience far more immersive and gives fans access to a whole new perspective in action and cricket becomes widely appealing across borders.
In other words, cricket would just adapt new equipment to include more as a sure and fair principle of the game, thus raising the enjoyment quotient for a player who plays the game today. To Sarfaraz Khan and all those like him, DRS and all the technological assistance means he will be able to tap instinct, analytic ability and above everything else, bring the balance in which to propel the game on. On the first day of the second test match in Pune, for example, we observed changes in cricket that surely is going to take the game forward.
The Sportz Planet Desk,
Atharva Shetye